>>3251Probably because both of those are far more amusing than taking control of an avatar only to return them to their "storybook" state.
This is a problem I see in many videogames, where the developers/ writers have all of these convoluted things planned for the player to do, but as it turns out the player would much rather "jiggle" the game engine for funny glitches and bugs, because that is more fun than the chores that the designers have directed them towards.
If you want to hold water in your hands, you mustn't try to hold onto it. A lot of things in life are like that.