>>1126Dude, nice start - makes me wonder what he's planning next, why he chose an old man avatar, and who he might meet at the teahouse.
>>1125>>1128Thanks you two, really glad you enjoyed the read.
> I think it would be really cool if Anon had this corrupted, decaying copy of V.I… Very nice idea; a sense of urgency would be a good touch: losing a friend while losing time…
>Would you be cool with us taking over the story from there?Oh my yes, please do, that'd be very exciting to see what you guys do next with it :) I might also continue to write in private and flesh out the story, but for the purposes of the story here you're welcome to write on
>>1137Ah yeah I can see what you're going for - anon taking his mind off the V.I problem. I like that idea. In my head, a nice way to do this is to have him play the game in total disinterest - unable to immerse himself, unfeeling, still thinking about V.I problem. Descriptions of clouds, wounds and armour set the scene but don't tell us what he's thinking. Unless, say, you start with full immersion but then he gets a highscore and doesn't feel elated. Little touches like that solidify the idea.
Don't worry about making it perfect or forgetting details though - this is first draft territory after all.
I like what
>>1125 was suggesting - having anon chat with all sorts of contacts to help him out with the V.I. problem instead of going solo, so I definitely think that's worthwhile following on from.