>>18889Yea HG101 is an important reference and one I appreciate, but they're one of the sites I was thinking of when I referred to current projects leaning more towards historical interest. The site does cover many avant-garde games (i.e. Bruno de Figueiredo's contributions) but it's obviously not the intended program, more of a result of their relatively high journalistic standard than anything else.
At the moment, I don't need any help beyond finding the right blog API (and helping spread the word). I'll keep an email open for any recommendations of games to cover and if people want to contribute their reviews like on HOTU, that would be awesome.
>>18880>>18883Here's the trouble:
Authorship ≠ Ownership
Who are they to deny anybody access to information released to the public domain?
No one, but they still manage to get away with it through the threat of state violence (historically achieved by distortion of irrelevant IP law) and consumer misinformation.
>enjoy the software without respecting the way the author wishes to release it, makes you a slimy low life pirate.Someone denying the public free access to information has committed a much greater evil, than those who disrespect the (irrelevant, immoral and misguided) wishes of its creator to control his creation's reception. Not only does he not have the ability (let alone the right) to lock it behind a price point, this limits the free flow of information just for the sake of profit - good for the individual, bad for everybody.
To put it in the context of videogames, imagine what the state of videogames would be if the independent community released all games open-source as a rule?
Yes, this puts an end to heavy consumer exploitation to obtain high profit, as well as minimizing the incentives towards artistic compromise for commercial-minded branding and popular trends, but more importantly, it means that games can now be developed and understood much more easily and quickly. Why are we forced to rebuild our engines, redesign our models when the information exists already? It's an extreme waste of resources that is holding back the medium heavily. Rather than helping each other, we treat each other as enemies (and the consumer as patsies).
The usual rhetoric is that people need money to incentivize creative production. This is clearly untrue, not only is commercialism the historical exception for outsider game development, it's obvious closed-source development is wildly inefficient regardless of what incentivizes purportedly capitalization brings.
We all love money, but it's not worth contributing to the destruction of the medium - assuming you hold any respect for it, at least.