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art - ars gratia artis

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Ok, who did it?

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File: 1434673047375-0.bmp (31.37 KB, 320x200, QIIID_64.bmp) ImgOps iqdb

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 No.63

Can we get a 2/4/8/16bit art post going!

OC if you have any - I think i might be alone in this... (all images made on Atari ST with NeoChrome Master).


Graphics and images that were hot at the time... demo scene graphics and revolutionary use of graphics.
Can also talk about the development of graphics tech - games included as they were/are a huge part of computer graphics.
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 No.72

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http://8-bitfiction.tumblr.com/
they make really sweet images, I think

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 No.79

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Just gonna leave this hear...

Pretty much defined cutting edge graphics in the early 90s!

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 No.81

>>63
Hunter, first 3d true open world game? GTA 0.01
https://www.youtube.com/watch?v=zQqpK6_3G64

brought the concept of vast world graphics to the masses,,,

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 No.116

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I was fascinated about that cover since i saw it for the first time. This guy is an author https://en.wikipedia.org/wiki/Mike_Saenz
Music is also pretty based

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 No.117

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 No.208

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Stunt Car Racer - Wow GRFX
Ppossibly the best racing game to this day! Apparently this MoFo was programmed entily in assembaly by the most holy Geoff Crammond, who went on to make Formula One Grand Prix series!

Hunter - Wow GRFX for world size, which was HUGE for the time.
The OG of GTA and open world fully interactive environment. This was a very good game to play too.

Winning Run
The 1st filled vector arcade game ever! - had custom chips developed for it and cost a bomb! Played well and was very smooth... Hard driving gets honrable mention as made it onto home computer without much grfx hit, except frame rate (and was only 2nd game with filled vectors).

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 No.209

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Shadow of the Beast.
Original and best for the Amiga 500 - was jaw dropping... big sprights - check, excelent drawing - check, Multi layer paralax scrolling - check, massive amounts of colours in gradients - check! Was just epic at the time.

Xenon 2
Was the most polished shooter made (ever? - thunderforce 3 was good too!). Grfx were just so well finnished. It was the pinicle of the shoot em up! lighting, animation, draw detail, paralax, biggest end of level bosses ever - all came together perfictly.

Pit Fighter.
First ever digitized Grfx in a game... not that it was that good to play (IK+ best fighting game ever) or that the grfx looked better than well drawn art (like say shadow of the beast) - but it was "real" grfx and made a mark!

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 No.2489

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I think this is a good thread as any for noting that Andy Worhol made a few peices of comptuer art.

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 No.2517

>>208
Played so much Hunter growing up, warms my heart to see someone else who's actually played that game.

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 No.2525

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>>2489
OP here.
tfw my computer art > than Worhol.
Although i was a couple of yrs later!



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