>>8033Sort of reminds me of the Corrupted Blood debuff in World of Warcraft. Basically one of the bosses in the game had a communicable disease that damaged the player. Even though the debuff only lasted a few seconds, The disease could jump back and forth between the players, eventually killing them. It was taken out of the dungeon by a pet through an unfortunate game mechanic. Eventually it spread all the way to the major cities and killed pretty much everyone. They resolved the problem by resetting the servers a few times and applying emergency patches.
More reading:
https://en.wikipedia.org/wiki/Corrupted_Blood_incidentOn that same topic, I watched the World of Warcraft documentary Looking for Group recently, so I guess I will post about that too since it provided some interesting insights into how software development / project management is done at the very top of a successful software company. Between all these clips there are probably 7-10 minutes of content, though I couldn't specify on this particular video where to stop. So you'll have to use your own judgement. The main take-away is that they "just did it." Their design process was much further from perfectionism than I expected. Many of the formative ideas behind WoW were created almost spontaneously or frivolously.
What the cofounders looked for in their developers:
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=185The developers were willing to occasionally scrap a well-developed zone and restart from scratch:
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=399How the world map (Azeroth) was made:
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=583.5Cramming at the deadline - Molten Core was 'made' in a week. Sort of like
>>9402https://www.youtube.com/watch?v=xyPzTywUBsQ#t=667A look inside a WoW datacenter - sysadmin holds realm in his hand
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=1584How some of the formative characters in Warcraft were made:
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=1809How one of the odder races in WoW was created:
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=2747.7The Project Director for Cinematics at Blizzard got his start at Blizzard by making a Machinima movie:
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=2333.7"Worse is Better"-ish project management in Blizzard:
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=2815How boss encounters are tuned (longish):
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=2959The design principles behind World of Warcraft's economy (sort of like Bitcoin):
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=3157.5120 buildings later:
https://www.youtube.com/watch?v=xyPzTywUBsQ#t=3229.3